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Tesla Fuser 3000

This was a university project I worked on over the course of around four months. I was tasked with creating a 3D asset with the theme of "Steam Punk". I used the current industry standard pipeline (concept, blockout, high poly, low poly, map bake, texture then export) to create this asset. I used Autodesk Maya 2017 to create the 3D mesh, I then exported the low and high poly versions in fbx format. I then used Substance Painter 2 to bake and texture the mesh. I followed by importing the textures into Marmoset Toolbag 3 to creating high resolution screenshots. I'd appreciate any feedback, thanks!

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