Tailoring Your Game Art Portfolio.
Jamie Hubbold, Level Construction Designer at TT Fusion and Robert Wells, Programmer at Blue Beck both visited the University of Bolton...
Immersion through UI
Nigel Kershaw, lead designer at Secret Sorcery, visited the University of Bolton to give a talk on virtual reality, and the importance of...
Designed Difficulty
Anthony Rowland, Founder of Ant Workshop, visited the University of Bolton to talk about his new project, and what he learned from his...
Pacing Your Game Scenarios
Arthur Parsons, Head Designer at TT Games, visited the University of Bolton to give a talk about his role in the games industry, Arthur...
Gameception: A Game Within a Game
Si Donbavand, Development Director at Fabrik Games talked about what he learned through his journey in the games industry. Si also talked...
Your Dream Job In The Industry
Jonathan Reilly, creative director of Inner-Freak Ltd talked about his journey through the games industry and how it led him to work on...
Making the Right Game Pitch
Hal Sandbach, Head of Design at d3t Ltd, talked about the key features that make a game pitch to the students at the University of...
Localisation in the Games Industry
Robert Lu Bue, Managing Director and Anthony Ash, Director of Training at Applingua, discussed numerous key features in regards to...
Learning from Failure
Ben Ward, founding member of independent developer ‘Supergonk’, discussed his journey through the games industry with the students of...